// ************************************// * GStore - Inventory System - thomasfn *// ************************************// SHAREDITEM.Classname = "base_key"ITEM.Printname = "Key"ITEM.Description = "A key."ITEM.Author = "thomasfn"ITEM.Mass = 0.1 -- KilogramsITEM.Model = "items/battery.mdl" -- Relative to "models/"ITEM.Mins = Vector( -4, -4, 0 )ITEM.Maxs = Vector( 4, 4, 8 )ITEM.CanPickup = trueITEM.CanDrop = trueITEM.DropOnDeath = trueITEM.CanUse = falseITEM.IsKey = trueITEM.DoorName = ""ITEM.RemoveOnUse = trueif (SERVER) then	function ITEM:OnDrop( ply )		// Item was in a player's inventory		// self.Owner = player who dropped the item		// This is called SERVERSIDE		//Msg( "[GSTORE] " .. tostring( ply ) .. " dropped a '" .. self.Classname .. "'!" )		//ply:ChatPrint( "You dropped the " .. self.Printname .. "!" )	endend